Indie developer • Prototype Ideas

I build games, tools, and strange worlds from scratch.

This page showcases my game projects, prototypes, rendering experiments, and engine work. I enjoy building gameplay systems, custom visuals, performance-focused code, and unique interactive experiences that feel handcrafted instead of generic.

2D

Simulation, rendering, and systems-driven prototypes

2.5D

Raycast-based FPS ideas and horror-inspired exploration

JS

Built with JavaScript, PixiJS, physics, and custom logic

Featured Project

Labrinth

A Wolf3D-inspired maze shooter with a dark catacomb atmosphere, custom raycasting, dynamic lighting ideas, seeded generation, and experimental enemy systems.

Projects

Game Demos & Prototypes

A mix of finished ideas, active development, and technical experiments.

Labrinth

Labrinth

A dark, retro-inspired maze FPS project built with a custom raycast pipeline. Focused on atmosphere, exploration, enemy encounters, lighting experiments, and performance-conscious rendering.

Raycasting Horror Maze FPS PixiJS
Tech Stack

Tools, systems, and engine work

These are the kinds of technologies and systems I’ve worked with while building game prototypes and interactive experiences.

JavaScript Game Logic

Fast iteration for gameplay systems, rendering loops, state flow, UI, and custom mechanics.

PixiJS Rendering

Used for 2D visuals, sprite workflows, effects, and custom rendering behavior in browser-based projects.

Physics & Spatial Systems

Collision logic, simulation behavior, partitioning structures, and movement handling for responsive gameplay.

Custom Engine Features

Raycasting, lighting ideas, AI behavior, seeded generation, and performance-focused experimental systems.