Game Demos & Prototypes
A mix of finished ideas, active development, and technical experiments.
Labrinth
A dark, retro-inspired maze FPS project built with a custom raycast pipeline. Focused on atmosphere, exploration, enemy encounters, lighting experiments, and performance-conscious rendering.
Tools, systems, and engine work
These are the kinds of technologies and systems I’ve worked with while building game prototypes and interactive experiences.
JavaScript Game Logic
Fast iteration for gameplay systems, rendering loops, state flow, UI, and custom mechanics.
PixiJS Rendering
Used for 2D visuals, sprite workflows, effects, and custom rendering behavior in browser-based projects.
Physics & Spatial Systems
Collision logic, simulation behavior, partitioning structures, and movement handling for responsive gameplay.
Custom Engine Features
Raycasting, lighting ideas, AI behavior, seeded generation, and performance-focused experimental systems.